Getting Started with SpriteKit. Jorge Jordan

Getting Started with SpriteKit


Getting.Started.with.SpriteKit.pdf
ISBN: 9781785887338 | 182 pages | 5 Mb


Download Getting Started with SpriteKit



Getting Started with SpriteKit Jorge Jordan
Publisher: Packt Publishing, Limited



Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework. This walkthrough requires Xcode 5.0. It's a simple Sprite Kit based game configured with both iOS and OS X targets. This series of articles will introduce you to two of Apple's latest technologies, Swift and SpriteKit. A particle emitter can be added to any project that uses the Sprite Kit framework. This tutorial builds on the following Sprite Kit tutorials: So making a Sprite Kit game use the retina display is pretty easy Getting Started. Getting Started with the Particle Emitter. Create a new Xcode project for an iOS app using the Single View Application template. A first step in starting game development in SpriteKit with Swift language. Start by downloading the starter project. Before you implement the touch handling, first you'll create a basic Sprite Kit scene displaying the sprites and artwork.





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